Versatile WebCam C# library
Introduction
It was 2005 and time to start coding a project for Imagine Cup when I first stumbled upon the need to capture images from a webcam. Luckily, I was in a pretty good team and the teammate who took this task upon himself (Filip Popović) wrapped up a Visual Studio project after a couple days of scouring the web and reading a bunch of articles (including CodeProject ones of course ;).Since then, whenever I needed to capture an image from a webcam I would go back to that old code from 2005. And even though the code served me well, I wasn’t pleased with it. The problem was in the foundation of the solution – Filip utilized PInvoke and used the clipboard for copying an image into a Bitmap that could be manipulated within C#. Not that I blame him or anything – me being unable to improve his solution over the years was the bigger problem. Every search I tried ended up in finding something similar (this is the only solution I liked); and the more I read about the subject the more I realized that I missed certain knowledge (C++ and DirectShow) in order to develop something better.
That’s the first reason I’m writing this article – if you are good when it comes to C++ and DirectShow, please read on and see if you can help. The second reason is that I also wanted to make this article a merging point for all fellow C# developers with the same problem – I see that StackOverflow is overflowing with questions on this subject and most solutions out there are either really (really, really) badly written or way too conceptual.
So, don’t worry that this article will be simple call for help ;). The solution I am sharing as a foundation is pretty well performing and robust, and I am sure that when you finish reading this article, you’ll finally have a solid library on which you can depend on when it comes to easily capturing images from a WebCam in C#.
Disclaimer
The current library I’m using is completely extracted from Touchless SDK (if you have couple seconds definitely check it out – Touchless is one of those cool projects that simply invite you to start playing with them). Meaning that I’m not claiming any authorship; all I did was take out the parts that are not WebCam related in order to promote easier reuse. If this article does spark improvements, I will make sure that they are integrated back into the Touchless SDK as a way of saying thanks to Michwass and his crew for the terrific job they’ve done.So, how do we capture an image from a WebCam?
Once you download the source code that is attached to the article you should have the following three projects:- Demo – simple Windows Forms project that demonstrates how a WebCam is used. It references WebCamWrapper which in turn references WebCamLib.
- WebCamLib – this is where the magic is happening – it is a C++ project with just two files (WebCamLib.h and WebCamLib.cpp) that queries a WebCam using DirectShow and returns results.
- WebCamWrapper – a C# wrapper on top of the C++ project that enables easy integration into the .NET world.
Hide Copy Code
private void MainForm_Load(object sender, EventArgs e)
{
if (!DesignMode)
{
comboBoxCameras.Items.Clear();
foreach (Camera cam in CameraService.AvailableCameras)
comboBoxCameras.Items.Add(cam);
if (comboBoxCameras.Items.Count > 0)
comboBoxCameras.SelectedIndex = 0;
}
}
The CameraService
class you see in the code is contained in the WebCamWrapper project and is the main wrapper over the main class CameraMethods
that is the only class implemented in the C++ WebCamLib project. CameraService
exposes AvailableCameras
as a list of Camera
classes that contain the logic for a certain WebCam. Once the user
makes a choice of camera, you’ll obviously want to start the capture:
Hide Copy Code
private CameraFrameSource _frameSource;
private static Bitmap _latestFrame;
private void btnStart_Click(object sender, EventArgs e)
{
if (_frameSource != null && _frameSource.Camera == comboBoxCameras.SelectedItem)
return;
thrashOldCamera();
startCapturing();
}
_frameSource
is the variable in which we’ll save the currently selected Camera
.
Touchless developers decided not to tie their capture source
exclusively to WebCam (good choice obviously) so they made a generic IFrameSource
interface that CameraFrameSource
implements… and that’s how this class ended up as a container instead of the Camera
class directly. The rest of the code is pretty self-explanatory – if we
select the same frame source, we’ll just exit; if not we will thrash
the old camera and start a new one. Onto the startCapturing
method:
Hide Shrink Copy Code
private void startCapturing()
{
try
{
Camera c = (Camera)comboBoxCameras.SelectedItem;
setFrameSource(new CameraFrameSource(c));
_frameSource.Camera.CaptureWidth = 320;
_frameSource.Camera.CaptureHeight = 240;
_frameSource.Camera.Fps = 20;
_frameSource.NewFrame += OnImageCaptured;
pictureBoxDisplay.Paint += new PaintEventHandler(drawLatestImage);
_frameSource.StartFrameCapture();
}
catch (Exception ex)
{
comboBoxCameras.Text = "Select A Camera";
MessageBox.Show(ex.Message);
}
}
private void setFrameSource(CameraFrameSource cameraFrameSource)
{
if (_frameSource == cameraFrameSource)
return;
_frameSource = cameraFrameSource;
}
private void drawLatestImage(object sender, PaintEventArgs e)
{
if (_latestFrame != null)
{
e.Graphics.DrawImage(_latestFrame, 0, 0, _latestFrame.Width, _latestFrame.Height);
}
}
public void OnImageCaptured(Touchless.Vision.Contracts.IFrameSource frameSource,
Touchless.Vision.Contracts.Frame frame, double fps)
{
_latestFrame = frame.Image;
pictureBoxDisplay.Invalidate();
}
We start off by fetching the selected Camera
from the ComboBox
which we then use to create and set the CameraFrameSource
.
Lines after that influence the capture parameters (be sure to remember
these three lines as we will be getting back to them later) and after
that we have a subscription to two events.The first event,
NewFrame
, is raised whenever WebCamLib captures an image from the WebCam. As you can see, we save that image into a local variable _latestFrame
and from there you can do any additional image processing you like. The
second event is just a fancy (and more efficient) way of saying pictureBoxDisplay.Image = frame.Image
. For some reason, setting the Image
property on a PictureBox too often causes flicker and we obviously do not want that – instead we resort to invalidating the PictureBox
and then handling its paint event to draw the current image from the WebCam.Now that all that is implemented, we just
StartFrameCapture
and enjoy the view from our WebCam. Try it out – press F5 and then click the ‘Start’ button once the Form loads up.When you grow tired of watching yourself, simply close the form. Once you are back in Visual Studio, check out the
thrashOldCamera
method (that is utilized from the Form_Closing
and btnStop_Click
methods also):
Hide Copy Code
private void thrashOldCamera()
{
if (_frameSource != null)
{
_frameSource.NewFrame -= OnImageCaptured;
_frameSource.Camera.Dispose();
setFrameSource(null);
pictureBoxDisplay.Paint -= new PaintEventHandler(drawLatestImage);
}
}
Well, nothing too fancy – we unsubscribe from the two mentioned events, set the _frameSource
variable to null
, and call Dispose
on Camera
so that the C++ WebCamLib can perform cleanup operations.Believe it or not – that’s it. There is nothing more critical to explain or implement in order to use images from your WebCam in C#. The extra code that exists in MainForm.cs is just there for saving the current image:
Hide Copy Code
private void btnSave_Click(object sender, EventArgs e)
{
if (_frameSource == null)
return;
Bitmap current = (Bitmap)_latestFrame.Clone();
using (SaveFileDialog sfd = new SaveFileDialog())
{
sfd.Filter = "*.bmp|*.bmp";
if (sfd.ShowDialog() == DialogResult.OK)
{
current.Save(sfd.FileName);
}
}
current.Dispose();
}
And bringing up the configuration dialog:
Hide Copy Code
private void btnConfig_Click(object sender, EventArgs e)
{
// snap camera
if (_frameSource != null)
_frameSource.Camera.ShowPropertiesDialog();
}
Problem(s)
As you can see from the code – the implementation is pretty easy and clean (unlike some other approaches that use WIA, obscure DLLs, clipboard, or hard disk for saving images, etc.), meaning that there are not many problems. Actually, currently there is only one problem I can identify. You remember these three lines?
Hide Copy Code
_frameSource.Camera.CaptureWidth = 320;
_frameSource.Camera.CaptureHeight = 240;
_frameSource.Camera.Fps = 20;
Well, it turns out that they are not working as advertised. First, let’s talk about FPS. If we dive into the Camera
class (line 254) here is what we will see (the method that gets called after an image is captured from the webcam):
Hide Shrink Copy Code
private void ImageCaptured(Bitmap bitmap)
{
DateTime dtCap = DateTime.Now;
// Always save the bitmap
lock (_bitmapLock)
{
_bitmap = bitmap;
}
// FPS affects the callbacks only
if (_fpslimit != -1)
{
if (_dtLastCap != DateTime.MinValue)
{
double milliseconds = ((dtCap.Ticks - _dtLastCap.Ticks) / TimeSpan.TicksPerMillisecond) * 1.15;
if (milliseconds + _timeBehind >= _timeBetweenFrames)
{
_timeBehind = (milliseconds - _timeBetweenFrames);
if (_timeBehind < 0.0)
{
_timeBehind = 0.0;
}
}
else
{
_timeBehind = 0.0;
return; // ignore the frame
}
}
}
if (OnImageCaptured != null)
{
var fps = (int)(1 / dtCap.Subtract(_dtLastCap).TotalSeconds);
OnImageCaptured.Invoke(this, new CameraEventArgs(bitmap, fps));
}
_dtLastCap = dtCap;
}
Even if you just glanced at the method, you probably saw that most of
it is dedicated to calculating the time between frames and ditching the
frame if it came too soon. Which is not too bad, I guess – controlling
the frame rate on C# level rather than on hardware level will probably
not kill you.But what about finding out the other two lines, which influence the size of the captured image, also not working (line 235 in Camera.cs)?
Hide Copy Code
private void CaptureCallbackProc(int dataSize, byte[] data)
{
// Do the magic to create a bitmap
int stride = _width * 3;
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
var scan0 = (int)handle.AddrOfPinnedObject();
scan0 += (_height - 1) * stride;
var b = new Bitmap(_width, _height, -stride, PixelFormat.Format24bppRgb, (IntPtr)scan0);
b.RotateFlip(_rotateFlip);
// Copy the image using the Thumbnail function to also resize if needed
var copyBitmap = (Bitmap)b.GetThumbnailImage(_width, _height, null, IntPtr.Zero);
//var copyBitmap = (Bitmap)b.Clone();
// Now you can free the handle
handle.Free();
ImageCaptured(copyBitmap);
}
As you can see, the image size is actually faked. Majority of cameras
I’ve tested out will tend to return images in the 640x480 size. Which
is fine in most cases – if you need a smaller image, b.GetThumbnailImage
will allow you to easily resize it. However, if you wish a higher resolution image, you are stuck and that’s not a good thing.So, anyone from the C++ world is more than welcome to help with this. The following links I’ve read gave me the impression that all that’s needed to be done is somehow invoke the Video Format window in C++, the same way we are now invoking the Video Source Configuration window (for setting Brightness, Contracts, etc):
- Setting up Webcam properties with DirectShow forum post
- EasyWebCam project – for most part it is bad, but it does have a Video Format window. I decompiled WebCam_Capture.dll
from the project only to find out that everything is implemented using
PInvoke - meaning that it’s useless for our approach. So, if somebody
can bring up that same window using C++ and DirectShow – please help out
by extending the existing
CameraMethods
class.
Conclusion
I hope that you leave this article with that warm and fuzzy feeling of happiness knowing that you can now easily communicate with your WebCam even though you are just a simple C# developer.In case you have anything to add, be my guest and go wild - I’ll be watching the comments section. Any calls for help (even this simple approach is not simple enough for you), suggestions (you did the same thing using a different approach), criticism (you did the same thing using a different approach and you don’t like this one), or offers for help… are all welcome.
0 Commentaires